…the flexible open source driving simulation


Display / Projection


The following hardware list describes your output options for displaying the driving simulation. The decision for a suitable setup depends on the type of task, room restrictions, and your budget.



OpenDS can be displayed on any regular computer monitor. Additionally, you can connect multiple adjacent monitors to a multi-monitor setup.


Projectors and Projection Screens

OpenDS is often used in conjunction with projectors and projection screens. Like with the multi-monitor setup, you can distribute the image over several projectors to form a wide image output. This is particularly useful with curved projection screens. In theory, OpenDS can be configured to project up to 360 degrees. However, you will need a powerful graphic card that supports a sufficient number of display outputs. In our setups we often use three projectors covering 40 degrees each which results in a total 120 degrees field of view. In order to compensate for the bend of the curved screen surface, additional geometry correction software is needed. For this purpose, we recommend ImmersaView Warp.

Projection screens are also a good option when used in combination with real (stationary) vehicles. One special option that can be employed to save space in this case is to use a wide-angle projector to reverse-project directly onto a sheet attached to the windshield.




Oculus Rift and Other VR Hardware. 

Supported by OpenDS 3.0 >

The Oculus Rift is a set of VR glasses which provides the largest possible viewing freedom in all directions that cannot be easily replicated by other means. This output device is particularly suitable to demonstrate immersive city environments. Beginning from OpenDS 3.0 Oculus Rift will be supported.

Additionally, with VR glasses it will be possible to model and show the interior of the car as well. The hardware steering wheel is then placed on a position corresponding to the virtual steering wheel.

Due to the modularity of OpenDS, you can also connect your own VR visualization system, as several of our customers have already done successfully.